using Content.Shared._CP14.Religion.Prototypes;
using Content.Shared._CP14.Religion.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Religion.Components;
///
/// Allows the god of a particular religion to see within a radius around the observer.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(CP14SharedReligionGodSystem))]
public sealed partial class CP14ReligionObserverComponent : Component
{
[DataField, AutoNetworkedField]
public ProtoId? Religion;
[DataField, AutoNetworkedField]
public float Radius = 5f;
[DataField, AutoNetworkedField]
public bool Active = true;
}