using Content.Shared._CP14.Religion.Prototypes; using Content.Shared._CP14.Religion.Systems; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Religion.Components; /// /// Allows the god of a particular religion to see within a radius around the observer. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(CP14SharedReligionGodSystem))] public sealed partial class CP14ReligionObserverComponent : Component { [DataField, AutoNetworkedField] public ProtoId? Religion; [DataField, AutoNetworkedField] public float Radius = 5f; [DataField, AutoNetworkedField] public bool Active = true; }