using Content.Shared._CP14.Religion.Prototypes;
using Content.Shared._CP14.Religion.Systems;
using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Religion.Components;
///
/// This entity has not yet become a follower of God, but wants to become one. Confirmation from god is expected
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedReligionGodSystem))]
public sealed partial class CP14ReligionPendingFollowerComponent : Component
{
[DataField, AutoNetworkedField]
public ProtoId? Religion;
}