using Content.Shared._CP14.Religion.Prototypes; using Content.Shared._CP14.Religion.Systems; using Content.Shared.Alert; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Religion.Components; /// /// This entity has not yet become a follower of God, but wants to become one. Confirmation from god is expected /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedReligionGodSystem))] public sealed partial class CP14ReligionPendingFollowerComponent : Component { [DataField, AutoNetworkedField] public ProtoId? Religion; }