using Content.Shared.Damage.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.StatusEffect; [RegisterComponent, NetworkedComponent] [Access(typeof(CP14ApplySpellStatusEffectSystem))] public sealed partial class CP14DamageModifierStatusEffectComponent : Component { [DataField] public Dictionary, float>? Defence = null; [DataField] public float GlobalDefence = 1f; }