using Content.Shared._CP14.Trading.Systems; using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Trading.Components; /// /// Allows you to sell items by overloading the platform with energy /// [RegisterComponent, Access(typeof(CP14SharedTradingPlatformSystem))] public sealed partial class CP14SellingPlatformComponent : Component { [DataField] public SoundSpecifier SellSound = new SoundPathSpecifier("/Audio/_CP14/Effects/cash.ogg") { Params = AudioParams.Default.WithVariation(0.1f), }; [DataField] public EntProtoId SellVisual = "CP14CashImpact"; [DataField] public float PlatformMarkupProcent = 1f; }