using Content.Shared._CP14.Trading.Prototypes;
using Content.Shared._CP14.Trading.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Trading.Components;
///
/// Reflects the entity's level of reputation, debts, and balance sheet in the “outside” world.
/// Used for personal progression in trading systems
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedTradingPlatformSystem))]
public sealed partial class CP14TradingReputationComponent : Component
{
///
/// is both a reputation counter for each faction and an indicator of whether that faction is unlocked for that player.
///
[DataField, AutoNetworkedField]
public Dictionary, FixedPoint2> Reputation = new();
}