using Content.Shared._CP14.Trading.Prototypes; using Content.Shared._CP14.Trading.Systems; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Trading.Components; /// /// Reflects the entity's level of reputation, debts, and balance sheet in the “outside” world. /// Used for personal progression in trading systems /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedTradingPlatformSystem))] public sealed partial class CP14TradingReputationComponent : Component { /// /// is both a reputation counter for each faction and an indicator of whether that faction is unlocked for that player. /// [DataField, AutoNetworkedField] public Dictionary, FixedPoint2> Reputation = new(); }