using Robust.Shared.GameStates; namespace Content.Shared._CP14.Vampire.Components; /// /// increases the amount of blood essence extracted if the victim is strapped to the altar /// [RegisterComponent] [NetworkedComponent] [AutoGenerateComponentState] [Access(typeof(CP14SharedVampireSystem))] public sealed partial class CP14VampireAltarComponent : Component { [DataField, AutoNetworkedField] public float Multiplier = 2f; }