using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared._CP14.Vampire.Components; [RegisterComponent] [NetworkedComponent] [Access(typeof(CP14SharedVampireSystem))] public sealed partial class CP14VampireTreeCollectableComponent : Component { [DataField] public FixedPoint2 Essence = 1f; [DataField] public SoundSpecifier CollectSound = new SoundPathSpecifier("/Audio/_CP14/Effects/essence_consume.ogg"); }