using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Vampire; [RegisterComponent, NetworkedComponent] public sealed partial class CP14VampireVisualsComponent : Component { [DataField] public Color EyesColor = Color.Red; [DataField] public Color OriginalEyesColor = Color.White; [DataField] public string FangsMap = "vampire_fangs"; [DataField] public EntProtoId EnableVFX = "CP14ImpactEffectBloodEssence2"; [DataField] public EntProtoId DisableVFX = "CP14ImpactEffectBloodEssenceInverse"; }