using Content.Shared.Inventory; namespace Content.Shared._CP14.MagicEnergy.Components; /// /// Controls the strength of the PointLight component, depending on the amount of mana in the object /// [RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))] public sealed partial class CP14MagicEnergyPointLightControllerComponent : Component { [DataField] public float MaxEnergy = 1f; [DataField] public float MinEnergy = 0f; }