using Content.Shared.MobState; using Content.Shared.Damage; using Content.Shared.Atmos; using Content.Server.Atmos.EntitySystems; using Content.Server.Temperature.Systems; using Content.Server.Body.Components; using Content.Shared.Examine; using Robust.Shared.Containers; namespace Content.Server.Atmos.Miasma { public sealed class MiasmaSystem : EntitySystem { [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; /// Feel free to weak this if there are perf concerns private float UpdateRate = 5f; public override void Update(float frameTime) { base.Update(frameTime); foreach (var (rotting, perishable) in EntityQuery()) { if (!perishable.Progressing) continue; perishable.DeathAccumulator += frameTime; if (perishable.DeathAccumulator < perishable.RotAfter.TotalSeconds) continue; perishable.RotAccumulator += frameTime; if (perishable.RotAccumulator < UpdateRate) // This is where it starts to get noticable on larger animals, no need to run every second continue; perishable.RotAccumulator -= UpdateRate; EnsureComp(perishable.Owner); DamageSpecifier damage = new(); damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually _damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true); if (!TryComp(perishable.Owner, out var physics)) continue; // We need a way to get the mass of the mob alone without armor etc in the future float molRate = perishable.MolsPerSecondPerUnitMass * UpdateRate; var tileMix = _atmosphereSystem.GetTileMixture(Transform(perishable.Owner).Coordinates); if (tileMix != null) tileMix.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass); } } public override void Initialize() { base.Initialize(); // Core rotting stuff SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnTempChange); SubscribeLocalEvent(OnMobStateChanged); SubscribeLocalEvent(OnGibbed); SubscribeLocalEvent(OnExamined); // Containers SubscribeLocalEvent(OnEntInserted); SubscribeLocalEvent(OnEntRemoved); // Fly audiovisual stuff SubscribeLocalEvent(OnFliesInit); SubscribeLocalEvent(OnFliesShutdown); } private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args) { RemComp(uid); if (TryComp(uid, out var perishable)) { perishable.DeathAccumulator = 0; perishable.RotAccumulator = 0; } } private void OnTempChange(EntityUid uid, RottingComponent component, OnTemperatureChangeEvent args) { bool decompose = (args.CurrentTemperature > 274f); ToggleDecomposition(uid, decompose); } private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args) { if (args.Component.IsDead()) EnsureComp(uid); } private void OnGibbed(EntityUid uid, PerishableComponent component, BeingGibbedEvent args) { if (!TryComp(uid, out var physics)) return; if (!component.Rotting) return; var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator; var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates); if (tileMix != null) tileMix.AdjustMoles(Gas.Miasma, molsToDump); // Waste of entities to let these through foreach (var part in args.GibbedParts) EntityManager.DeleteEntity(part); } private void OnExamined(EntityUid uid, PerishableComponent component, ExaminedEvent args) { if (component.Rotting) args.PushMarkup(Loc.GetString("miasma-rotting")); } /// Containers private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args) { if (TryComp(args.Entity, out var perishable)) ToggleDecomposition(args.Entity, false, perishable); } private void OnEntRemoved(EntityUid uid, AntiRottingContainerComponent component, EntRemovedFromContainerMessage args) { if (TryComp(args.Entity, out var perishable)) ToggleDecomposition(args.Entity, true, perishable); } /// Fly stuff private void OnFliesInit(EntityUid uid, FliesComponent component, ComponentInit args) { component.VirtFlies = EntityManager.SpawnEntity("AmbientSoundSourceFlies", Transform(uid).Coordinates); Transform(component.VirtFlies).AttachParent(uid); } private void OnFliesShutdown(EntityUid uid, FliesComponent component, ComponentShutdown args) { EntityManager.DeleteEntity(component.VirtFlies); } /// Public functions public void ToggleDecomposition(EntityUid uid, bool decompose, PerishableComponent? perishable = null) { if (!Resolve(uid, ref perishable)) return; if (decompose == perishable.Progressing) // Saved a few cycles return; if (!HasComp(uid)) return; if (!perishable.Rotting) return; if (decompose) { perishable.Progressing = true; EnsureComp(uid); return; } perishable.Progressing = false; RemComp(uid); } } }