using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.Inventory.Events; [NetSerializable, Serializable] public class TryEquipNetworkMessage : EntityEventArgs { public readonly EntityUid Actor; public readonly EntityUid Target; public readonly EntityUid ItemUid; public readonly string Slot; public readonly bool Silent; public readonly bool Force; public TryEquipNetworkMessage(EntityUid actor, EntityUid target, EntityUid itemUid, string slot, bool silent, bool force) { Actor = actor; Target = target; ItemUid = itemUid; Slot = slot; Silent = silent; Force = force; } }