using System.Collections.Generic; using Content.Shared.Damage; using Content.Shared.Sound; using Robust.Shared.GameObjects; using Robust.Shared.Maths; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Weapon.Melee.EnergySword { [RegisterComponent] internal sealed class EnergySwordComponent : Component { public Color BladeColor = Color.DodgerBlue; public bool Hacked = false; public bool Activated = false; [DataField("hitSound")] public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg"); [DataField("activateSound")] public SoundSpecifier ActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeon.ogg"); [DataField("deActivateSound")] public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg"); [DataField("colorOptions")] public List ColorOptions = new() { Color.Tomato, Color.DodgerBlue, Color.Aqua, Color.MediumSpringGreen, Color.MediumOrchid }; [DataField("litDamageBonus", required: true)] public DamageSpecifier LitDamageBonus = default!; } }