using Content.Shared.Clothing; using Content.Shared.Inventory.Events; using Content.Shared.Movement.Systems; using Content.Server.Damage.Systems; namespace Content.Server.Clothing; public sealed class SkatesSystem : EntitySystem { [Dependency] private readonly MovementSpeedModifierSystem _move = default!; [Dependency] private readonly DamageOnHighSpeedImpactSystem _impact = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGotEquipped); SubscribeLocalEvent(OnGotUnequipped); } public void OnGotUnequipped(EntityUid uid, SkatesComponent component, GotUnequippedEvent args) { if (args.Slot == "shoes") { _move.ChangeFriction(args.Equipee, 20f, null, 20f); _impact.ChangeCollide(args.Equipee, 20f, 1f, 2f); } } private void OnGotEquipped(EntityUid uid, SkatesComponent component, GotEquippedEvent args) { if (args.Slot == "shoes") { _move.ChangeFriction(args.Equipee, 5f, 5f, 20f); _impact.ChangeCollide(args.Equipee, 4f, 1f, 2f); } } }