using Content.Server.Temperature.Systems; namespace Content.Server.CrystallPunk.Temperature; /// /// CTurn on and turn off AmbientSound when Flammable OnFire os changed /// [RegisterComponent, Access(typeof(EntityHeaterSystem))] public sealed partial class CPFlammableAmbientSoundComponent : Component { } /// /// Raised whenever an FlammableComponen OnFire is Changed /// [ByRefEvent] public readonly record struct OnFireChangedEvent(bool OnFire) { public readonly bool OnFire = OnFire; }