using Content.Shared.Damage; namespace Content.Shared._CP14.Temperature; /// /// Add bonus damage to melee attacks per flammable stack /// [RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))] public sealed partial class CP14FlammableBonusDamageComponent : Component { [DataField] public DamageSpecifier DamagePerStack = new() { DamageDict = new() { {"Heat", 0.3}, } }; }