using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared._CP14.MagicEssence; /// /// /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14MagicEssenceComponent : Component { [DataField] public string Solution = "essence"; [DataField] public SoundSpecifier ConsumeSound = new SoundPathSpecifier("/Audio/_CP14/Effects/essence_consume.ogg") { Params = AudioParams.Default.WithVolume(-2f).WithVariation(0.2f), }; }