using Content.Shared._CP14.Demiplane.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Demiplane.Components;
///
/// Fills the DemiplaneDataComponent with random modifiers and location
///
[RegisterComponent, Access(typeof(CP14DemiplaneSystem))]
public sealed partial class CP14DemiplaneRandomGeneratorComponent : Component
{
[DataField]
public bool OverrideLocation = false;
///
/// Demiplane Difficulty Level. By design, the plan so far is for a framework of 1 to 10, but technically could support more.
///
[DataField(required: true)]
public int Level = 1;
[DataField(required: true)]
public Dictionary, float> Limits = new();
}