using Content.Shared._CP14.MagicEnergy; using Robust.Shared.Timing; namespace Content.Server._CP14.MagicEnergy; public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem { [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!; public override void Initialize() { base.Initialize(); InitializeDraw(); InitializePortRelay(); } public override void Update(float frameTime) { base.Update(frameTime); UpdateDraw(frameTime); UpdatePortRelay(frameTime); } }