using Content.Server._CP14.GameTicking.Rules;
using Content.Shared._CP14.WeatherControl;
using Content.Shared.Destructible.Thresholds;
namespace Content.Server._CP14.WeatherControl;
///
/// is the controller that hangs on the prototype map. It regulates which weather rules are run and where they are run.
///
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14WeatherControllerSystem), typeof(CP14WeatherRule))]
public sealed partial class CP14WeatherControllerComponent : Component
{
[DataField]
public bool Enabled = true;
[DataField]
public HashSet Entries = new();
[DataField, AutoPausedField]
public TimeSpan NextWeatherTime = TimeSpan.Zero;
}