using Content.Shared._CP14.DayCycle;
using Content.Shared.Random.Rules;
namespace Content.Shared._CP14.Random.Rules;
///
/// Checks whether there is a time of day on the current map, and whether the current time of day corresponds to the specified periods.
///
public sealed partial class CP14IsNight : RulesRule
{
public override bool Check(EntityManager entManager, EntityUid uid)
{
var transform = entManager.System();
var dayCycle = entManager.System();
var map = transform.GetMap(uid);
if (map is null)
return false;
var lightLevel = dayCycle.GetLightLevel(map.Value);
return Inverted ? lightLevel < 0.5 : lightLevel >= 0.5;
}
}