namespace Content.Shared._CP14.Temperature;
///
/// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on
///
[RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))]
public sealed partial class CP14IgnitionModifierComponent : Component
{
///
/// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value)
///
[DataField]
public float IgnitionTimeModifier = 1f;
///
/// Should burning this entity warn other players? Put false if it is safe to ignite this entity.
///
[DataField]
public bool HideCaution = false;
}