namespace Content.Shared._CP14.Temperature; /// /// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on /// [RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))] public sealed partial class CP14IgnitionModifierComponent : Component { /// /// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value) /// [DataField] public float IgnitionTimeModifier = 1f; /// /// Should burning this entity warn other players? Put false if it is safe to ignite this entity. /// [DataField] public bool HideCaution = false; }