using Content.Server._CP14.Objectives.Systems; using Content.Shared.Roles; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server._CP14.Objectives.Components; /// /// The player must be the richest among the players among the specified list of roles /// [RegisterComponent, Access(typeof(CP14RichestJobConditionSystem))] public sealed partial class CP14RichestJobConditionComponent : Component { [DataField(required: true)] public ProtoId Job; [DataField(required: true)] public LocId ObjectiveText; [DataField(required: true)] public LocId ObjectiveDescription; [DataField(required: true)] public SpriteSpecifier ObjectiveSprite; }