using Content.Server._CP14.Objectives.Systems;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server._CP14.Objectives.Components;
///
/// The player must be the richest among the players among the specified list of roles
///
[RegisterComponent, Access(typeof(CP14RichestJobConditionSystem))]
public sealed partial class CP14RichestJobConditionComponent : Component
{
[DataField(required: true)]
public ProtoId Job;
[DataField(required: true)]
public LocId ObjectiveText;
[DataField(required: true)]
public LocId ObjectiveDescription;
[DataField(required: true)]
public SpriteSpecifier ObjectiveSprite;
}