using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Vampire.Components; [RegisterComponent] [NetworkedComponent] [AutoGenerateComponentState] [Access(typeof(CP14SharedVampireSystem))] public sealed partial class CP14ShowVampireFactionComponent : Component { [DataField, AutoNetworkedField] public ProtoId? Faction; }