using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Maps
{
///
/// Prototype data for a game map.
///
[Prototype("gameMap")]
public class GameMapPrototype : IPrototype
{
///
[ViewVariables, DataField("id", required: true)]
public string ID { get; } = default!;
///
/// Minimum players for the given map.
///
[ViewVariables, DataField("minPlayers", required: true)]
public uint MinPlayers { get; }
///
/// Maximum players for the given map.
///
[ViewVariables, DataField("maxPlayers")]
public uint MaxPlayers { get; } = uint.MaxValue;
///
/// Name of the given map.
///
[ViewVariables, DataField("mapName", required: true)]
public string MapName { get; } = default!;
///
/// Relative directory path to the given map, i.e. `Maps/saltern.yml`
///
[ViewVariables, DataField("mapPath", required: true)]
public string MapPath { get; } = default!;
///
/// Controls if the map can be used as a fallback if no maps are eligible.
///
[ViewVariables, DataField("fallback")]
public bool Fallback { get; }
///
/// Controls if the map can be voted for.
///
[ViewVariables, DataField("votable")]
public bool Votable { get; } = true;
}
}