using Robust.Shared.Utility;
namespace Content.Server._CP14.StationDungeonMap;
///
/// Initializes a procedurally generated world with points of interest
///
[RegisterComponent, Access(typeof(CP14StationAdditionalMapSystem))]
public sealed partial class CP14StationAdditionalMapComponent : Component
{
///
/// A map paths to load on a new map.
///
[DataField]
public List MapPaths = new();
}