using Robust.Shared.Utility; namespace Content.Server._CP14.StationDungeonMap; /// /// Initializes a procedurally generated world with points of interest /// [RegisterComponent, Access(typeof(CP14StationAdditionalMapSystem))] public sealed partial class CP14StationAdditionalMapComponent : Component { /// /// A map paths to load on a new map. /// [DataField] public List MapPaths = new(); }