using Content.Server.Chemistry.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Chemistry.ReactionEffects { [UsedImplicitly] [DataDefinition] public sealed class SmokeAreaReactionEffect : AreaReactionEffect { protected override SolutionAreaEffectComponent? GetAreaEffectComponent(EntityUid entity) { return IoCManager.Resolve().GetComponentOrNull(entity); } } }