using Content.Server.Tools.Components; using Content.Shared.ActionBlocker; using Content.Shared.Interaction; using Content.Shared.Item; using Content.Shared.Weapons.Melee; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Player; using Robust.Shared.Random; namespace Content.Server.Weapon.Melee.EnergySword { public sealed class EnergySwordSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnMeleeHit); SubscribeLocalEvent(OnUseInHand); SubscribeLocalEvent(OnInteractUsing); } private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args) { if (comp.ColorOptions.Count != 0) comp.BladeColor = _random.Pick(comp.ColorOptions); } private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args) { if (!comp.Activated) return; // Overrides basic blunt damage with burn+slash as set in yaml args.BonusDamage = comp.LitDamageBonus; args.HitSoundOverride = comp.HitSound; } private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args) { if (args.Handled) return; args.Handled = true; if (comp.Activated) { TurnOff(comp); } else { TurnOn(comp); } } private void TurnOff(EnergySwordComponent comp) { if (!comp.Activated) return; if (TryComp(comp.Owner, out SharedItemComponent? item)) { item.Size = 5; } SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DeActivateSound.GetSound(), comp.Owner); comp.Activated = false; UpdateAppearance(comp, item); } private void TurnOn(EnergySwordComponent comp) { if (comp.Activated) return; if (TryComp(comp.Owner, out SharedItemComponent? item)) { item.Size = 9999; } SoundSystem.Play(Filter.Pvs(comp.Owner), comp.ActivateSound.GetSound(), comp.Owner); comp.Activated = true; UpdateAppearance(comp, item); } private void UpdateAppearance(EnergySwordComponent component, SharedItemComponent? itemComponent = null) { if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent)) return; appearanceComponent.SetData(EnergySwordVisuals.Color, component.BladeColor); var status = component.Activated ? EnergySwordStatus.On : EnergySwordStatus.Off; if (component.Hacked) status |= EnergySwordStatus.Hacked; appearanceComponent.SetData(EnergySwordVisuals.State, status); // wew itemcomp if (Resolve(component.Owner, ref itemComponent, false)) { itemComponent.EquippedPrefix = component.Activated ? "on" : "off"; itemComponent.Color = component.BladeColor; } } private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args) { if (args.Handled) return; if (comp.Hacked) return; if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing")) return; args.Handled = true; comp.Hacked = true; UpdateAppearance(comp); } } }