using Robust.Shared.GameStates; namespace Content.Shared._CP14.MagicEssence; /// /// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it. /// [RegisterComponent, NetworkedComponent] [Access(typeof(CP14MagicEssenceSystem))] public sealed partial class CP14MagicEssenceCollectorComponent : Component { [DataField] public float CollectRange = 1f; [DataField] public float AttractRange = 5f; [DataField] public string Solution = "collector"; }