using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.ZLevel; /// /// component that allows you to quickly move between Z levels /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CP14ZLevelMoverComponent : Component { [DataField] public EntProtoId UpActionProto = "CP14ActionZLevelUp"; [DataField, AutoNetworkedField] public EntityUid? CP14ZLevelUpActionEntity; [DataField] public EntProtoId DownActionProto = "CP14ActionZLevelDown"; [DataField, AutoNetworkedField] public EntityUid? CP14ZLevelDownActionEntity; }