using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared._CP14.ResearchTable; [RegisterComponent, NetworkedComponent] public sealed partial class CP14ResearchTableComponent : Component { [DataField] public float ResearchSpeed = 3f; [DataField] public float ResearchRadius = 0.5f; [DataField] public SoundSpecifier ResearchSound = new SoundCollectionSpecifier("PaperScribbles"); }