using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Actions.Components; /// /// Creates a temporary entity that exists while the spell is cast, and disappears at the end. For visual special effects. /// [RegisterComponent, Access(typeof(CP14SharedActionSystem))] public sealed partial class CP14ActionDoAfterVisualsComponent : Component { [DataField] public EntityUid? SpawnedEntity; [DataField(required: true)] public EntProtoId Proto = default!; }