using Content.Shared._CP14.MagicRitual.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MagicEssence; /// /// Turn on and off the ambient sound if entity magic powered /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14MagicEnergyAmbientSoundComponent : Component { }