using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.UniqueLoot;
[RegisterComponent]
public sealed partial class CP14UniqueLootSpawnerComponent : Component
{
///
/// Used to filter which types of unique loot can be generated. You can leave null to disable filtering.
///
[DataField]
public ProtoId? Tag;
}