using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Chemistry.PlantMetabolism { [UsedImplicitly] public class AdjustMutationMod : AdjustAttribute { public override void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f) { if (!CanMetabolize(plantHolder, out var plantHolderComp)) return; plantHolderComp.MutationMod += Amount; } } }