# Does not currently support prototype hot-reloading. See comments in c# file. - type: explosion id: Default damagePerIntensity: types: Heat: 5 Blunt: 5 Piercing: 5 tileBreakChance: [0, 0.5, 1] tileBreakIntensity: [0, 10, 30] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 - type: explosion id: DemolitionCharge damagePerIntensity: types: Heat: 3 Blunt: 3 Piercing: 3 Structural: 50 tileBreakChance: [ 0, 0.5, 1 ] tileBreakIntensity: [ 0, 10, 30 ] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 - type: explosion id: Radioactive damagePerIntensity: types: Radiation: 5 Heat: 4 Blunt: 3 Piercing: 3 lightColor: Green fireColor: Green texturePath: /Textures/Effects/fire_greyscale.rsi fireStates: 3 - type: explosion id: Cryo damagePerIntensity: types: Cold: 5 Blunt: 2 tileBreakChance: [0] tileBreakIntensity: [0] lightColor: Blue fireColor: Blue texturePath: /Textures/Effects/fire_greyscale.rsi fireStates: 3