using Content.Shared.FixedPoint; namespace Content.Shared._CP14.MagicEnergy.Components; /// /// Allows an item to store magical energy within itself. /// [RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))] public sealed partial class CP14MagicEnergyContainerComponent : Component { [DataField] public FixedPoint2 Energy = 0f; [DataField] public FixedPoint2 MaxEnergy = 100f; }