using Content.Shared._CP14.DayCycle; using Content.Shared.Random.Rules; namespace Content.Shared._CP14.Random.Rules; /// /// Returns true if the attached entity is in space. /// public sealed partial class IsDaylight : RulesRule { public override bool Check(EntityManager entManager, EntityUid uid) { var transform = entManager.System(); var dayCycle = entManager.System(); //черт, нужны комиты из ветки фермерства return !Inverted; } }