using Content.Shared._CP14.DayCycle;
using Content.Shared.Random.Rules;
namespace Content.Shared._CP14.Random.Rules;
///
/// Returns true if the attached entity is in space.
///
public sealed partial class IsDaylight : RulesRule
{
public override bool Check(EntityManager entManager, EntityUid uid)
{
var transform = entManager.System();
var dayCycle = entManager.System();
//черт, нужны комиты из ветки фермерства
return !Inverted;
}
}