# basic dictionary that maps old entity ids to new entity ids. # an empty or "null" string results in the entity getting deleted. # e.g., you can swap all walls with windows and delete all tables by adding lines like: # # Window: WallSolid # WallSolid: Window # Table: null # chem_dispenser: ChemDispenser KvassTankFull: null DrinkKvassGlass: null KvassTank: null # 2023-05-03 SpawnPointBrigmedic: null ClothingHeadsetBrigmedic: null ClothingHeadHatBeretBrigmedic: null ClothingHeadHelmetHardsuitBrigmedic: null ClothingOuterHardsuitBrigmedic: null ClothingOuterCoatAMG: null ClothingBackpackBrigmedic: null ClothingBackpackBrigmedicFilled: null ClothingBackpackSatchelBrigmedic: null ClothingBackpackSatchelBrigmedicFilled: null ClothingBackpackDuffelBrigmedic: null ClothingBackpackDuffelBrigmedicFilled: null BrigmedicIDCard: null BrigmedicPDA: null BoxSurvivalBrigmedic: null LockerBrigmedic: null LockerBrigmedicFilled: null BedsheetBrigmedic: null # 2023-05-04 BoxMagazineMagnumSubMachineGun: BoxMagazinePistolSubMachineGun BoxMagazineMagnumSubMachineGunPractice: BoxMagazinePistolSubMachineGunPractice BoxMagazineMagnumSubMachineGunRubber: BoxMagazinePistolSubMachineGunRubber MagazineMagnumSubMachineGun: MagazinePistolSubMachineGun MagazineMagnumSubMachineGunHighVelocity: MagazinePistolSubMachineGunHighVelocity MagazineMagnumSubMachineGunPractice: MagazinePistolSubMachineGunPractice MagazineMagnumSubMachineGunRubber: MagazinePistolSubMachineGunRubber WeaponSubMachineGunVector: WeaponSubMachineGunDrozd WeaponSubMachineGunVectorRubber: WeaponSubMachineGunDrozdRubber MagazineBoxAntiMaterial: MagazineBoxAntiMateriel CartridgeAntiMaterial: CartridgeAntiMateriel BulletAntiMaterial: BulletAntiMateriel # 2023-05-10 FoodCondimentBottleSmallHotsauce: FoodCondimentBottleHotsauce FoodBakedCookieFortune: FoodSnackCookieFortune GunSafeSubMachineGunVector: GunSafeSubMachineGunDrozd # 2023-05-24 AMEController: AmeController AMEJar: AmeJar AMEPart: AmePart AMEShielding: AmeShielding # 2023-05-29 OrGate: null # 2023-05-31 IHSVoidsuit: null ClothingHeadHelmetIHSVoidHelm: null ClothingHandsGlovesIhscombat: null # 2023-06-02 # Yes, this is right. They were, in fact, reversed because the default orientation of the particle accelerator was _down_ relative to the screen. # This resulted in the parts being named assuming that the person building the accelerator treated it like a rocket with the particles coming out the _back_. # As this was confusing they were converted to nautical orientation with forward being towards the emitters. MachineParticleAcceleratorEmitterCenterCircuitboard: MachineParticleAcceleratorEmitterForeCircuitboard MachineParticleAcceleratorEmitterLeftCircuitboard: MachineParticleAcceleratorEmitterStarboardCircuitboard MachineParticleAcceleratorEmitterRightCircuitboard: MachineParticleAcceleratorEmitterPortCircuitboard ParticleAcceleratorEmitterCenter: ParticleAcceleratorEmitterFore ParticleAcceleratorEmitterCenterUnfinished: ParticleAcceleratorEmitterForeUnfinished ParticleAcceleratorEmitterLeft: ParticleAcceleratorEmitterStarboard ParticleAcceleratorEmitterLeftUnfinished: ParticleAcceleratorEmitterStarboardUnfinished ParticleAcceleratorEmitterRight: ParticleAcceleratorEmitterPort ParticleAcceleratorEmitterRightUnfinished: ParticleAcceleratorEmitterPortUnfinished # 2023-06-21 WindoorArmoryLocked: WindoorSecureArmoryLocked WindoorBrigLocked: WindoorSecureBrigLocked WindoorChemistryLocked: WindoorSecureChemistryLocked WindoorCommandLocked: WindoorSecureCommandLocked WindoorEngineeringLocked: WindoorSecureEngineeringLocked WindoorExternalLocked: WindoorSecureExternalLocked WindoorMedicalLocked: WindoorSecureMedicalLocked WindoorSecurityLocked: WindoorSecureSecurityLocked WindoorScienceLocked: WindoorSecureScienceLocked WindoorHeadOfPersonnelLocked: WindoorSecureHeadOfPersonnelLocked WindoorAtmosphericsLocked: WindoorSecureAtmosphericsLocked WindoorParamedicLocked: WindoorSecureParamedicLocked # 2023-07-03 ClothingHeadHelmetHelmet: ClothingHeadHelmetBasic ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic # 2023-07-04 # Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this. ClothingOuterVestKevlar: ClothingOuterArmorBasic # 2023-07-10 Intercom: IntercomCommon # 2023-07-12 ToyAssistant: ToyFigurinePassenger # 2023-07-20 ForensicGloves: ClothingHandsGlovesForensic # 2023-07-24 ClothingEyesGlassesBeer: ClothingEyesHudBeer