using System; using System.Threading; using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects; using Content.Server.Mobs; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Mobs; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Timers; using Robust.Shared.IoC; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; using Timer = Robust.Shared.Timers.Timer; namespace Content.Server.GameObjects.Components.Mobs { [RegisterComponent] public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier { [Dependency] private IEntitySystemManager _entitySystemManager; [Dependency] private ITimerManager _timerManager; private bool _canHelp = true; private float _stunCap = 20f; private float _knockdownCap = 20f; private float _slowdownCap = 20f; private float _helpKnockdownRemove = 1f; private float _helpInterval = 1f; private float _stunnedTimer = 0f; private float _knockdownTimer = 0f; private float _slowdownTimer = 0f; private float _walkModifierOverride = 0f; private float _runModifierOverride = 0f; public override string Name => "Stunnable"; [ViewVariables] public bool Stunned => _stunnedTimer > 0f; [ViewVariables] public bool KnockedDown => _knockdownTimer > 0f; [ViewVariables] public bool SlowedDown => _slowdownTimer > 0f; [ViewVariables] public float StunCap => _stunCap; [ViewVariables] public float KnockdownCap => _knockdownCap; [ViewVariables] public float SlowdownCap => _slowdownCap; public override void Initialize() { base.Initialize(); Timer.Spawn(1000, () => Slowdown(20f)); } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _stunCap, "stunCap", 20f); serializer.DataField(ref _knockdownCap, "knockdownCap", 20f); serializer.DataField(ref _slowdownCap, "slowdownCap", 20f); serializer.DataField(ref _helpInterval, "helpInterval", 1f); serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f); } public void Stun(float seconds) { seconds = Math.Min(seconds + _stunnedTimer, _stunCap); StandingStateHelper.DropAllItemsInHands(Owner); _stunnedTimer = seconds; } public void Knockdown(float seconds) { seconds = MathF.Min(_knockdownTimer + seconds, _knockdownCap); StandingStateHelper.Down(Owner); _knockdownTimer = seconds; } public void Paralyze(float seconds) { Stun(seconds); Knockdown(seconds); } public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f) { seconds = MathF.Min(_slowdownTimer + seconds, _slowdownCap); _walkModifierOverride = walkModifierOverride; _runModifierOverride = runModifierOverride; _slowdownTimer = seconds; if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); } /// /// Used when /// public void CancelAll() { _knockdownTimer = 0f; _stunnedTimer = 0f; } public bool AttackHand(AttackHandEventArgs eventArgs) { if (!_canHelp || !KnockedDown) return false; _canHelp = false; Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true); IoCManager.Resolve().GetEntitySystem() .Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f)); _knockdownTimer -= _helpKnockdownRemove; return true; } public void Update(float delta) { if (Stunned) { _stunnedTimer -= delta; if (_stunnedTimer <= 0) { _stunnedTimer = 0f; } } if (KnockedDown) { _knockdownTimer -= delta; if (_knockdownTimer <= 0f) { StandingStateHelper.Standing(Owner); _knockdownTimer = 0f; } } if (SlowedDown) { _slowdownTimer -= delta; if (_slowdownTimer <= 0f) { _slowdownTimer = 0f; if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); } } } #region ActionBlockers public bool CanMove() => (!Stunned); public bool CanInteract() => (!Stunned); public bool CanUse() => (!Stunned); public bool CanThrow() => (!Stunned); public bool CanSpeak() => true; public bool CanDrop() => (!Stunned); public bool CanPickup() => (!Stunned); public bool CanEmote() => true; public bool CanAttack() => (!Stunned); public bool CanEquip() => (!Stunned); public bool CanUnequip() => (!Stunned); public bool CanChangeDirection() => true; #endregion public float WalkSpeedModifier => (SlowedDown ? (_walkModifierOverride <= 0f ? 0.5f : _walkModifierOverride) : 1f); public float SprintSpeedModifier => (SlowedDown ? (_runModifierOverride <= 0f ? 0.5f : _runModifierOverride) : 1f); } }