using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Temperature;
///
/// passively returns the solution temperature to the standard
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CP14TemperatureTransformationComponent : Component
{
[DataField(required: true)]
public List Entries = new();
///
/// solution where reagents will be added from newly added ingredients
///
[DataField]
public string Solution = "food";
///
/// The transformation will occur instantly if the entity was in FoodCookerComponent at the moment cooking ended.
///
[DataField]
public bool AutoTransformOnCooked = true;
}
[DataRecord]
public record struct CP14TemperatureTransformEntry()
{
public EntProtoId? TransformTo { get; set; } = null;
public Vector2 TemperatureRange { get; set; } = new();
}