using Robust.Shared.GameStates; namespace Content.Shared.Light.Components; /// /// Will draw shadows over tiles flagged as roof tiles on the attached grid. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class RoofComponent : Component { public const int ChunkSize = 8; [DataField, AutoNetworkedField] public Color Color = new (80, 80, 80); //CP14 Black color replaced on Dark gray /// /// Chunk origin and bitmask of value in chunk. /// [DataField, AutoNetworkedField] public Dictionary Data = new(); }