using System.Linq; using Content.Server.Anomaly; using Content.Server.Station.Components; using Robust.Shared.Random; namespace Content.Server.StationEvents.Events; public sealed class AnomalySpawn : StationEventSystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly AnomalySystem _anomaly = default!; public override string Prototype => "AnomalySpawn"; public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner"; public override void Added() { base.Added(); var str = Loc.GetString("anomaly-spawn-event-announcement", ("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}"))); ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5")); } public override void Started() { base.Started(); if (StationSystem.Stations.Count == 0) return; // No stations var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList()); if (!TryComp(chosenStation, out var stationData)) return; EntityUid? grid = null; foreach (var g in stationData.Grids.Where(HasComp)) { grid = g; } if (grid is not { }) return; var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2)); for (var i = 0; i < amountToSpawn; i++) { _anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype); } } }