/* * All right reserved to CrystallPunk. * * BUT this file is sublicensed under MIT License * */ using Content.Server._CP14.BiomeSpawner.EntitySystems; using Content.Shared.Parallax.Biomes; using Robust.Shared.Prototypes; namespace Content.Server._CP14.BiomeSpawner.Components; /// /// fills the tile in which it is located with the contents of the biome. Includes: tile, decals and entities /// [RegisterComponent, Access(typeof(CP14BiomeSpawnerSystem))] public sealed partial class CP14BiomeSpawnerComponent : Component { [DataField] public ProtoId Biome = "Grasslands"; }