using Robust.Client.GameObjects; using Content.Shared.Lathe; using Content.Shared.Power; using Content.Client.Power; using Content.Client.Wires.Visualizers; using Content.Shared.Wires; namespace Content.Client.Lathe { public sealed class LatheSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, LatheVisualsComponent component, ref AppearanceChangeEvent args) { if (TryComp(uid, out SpriteComponent? sprite)) { if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered)) sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered); if (args.Component.TryGetData(SharedWiresComponent.WiresVisuals.MaintenancePanelState, out bool panel)) sprite.LayerSetVisible(WiresVisualizer.WiresVisualLayers.MaintenancePanel, panel); // Lathe specific stuff if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning)) { var state = isRunning ? component.RunningState : component.IdleState; sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f); sprite.LayerSetState(LatheVisualLayers.IsRunning, state); } if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting)) { if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color)) sprite.LayerSetColor(LatheVisualLayers.IsInserting, color); sprite.LayerSetAnimationTime(LatheVisualLayers.IsInserting, 0f); sprite.LayerSetVisible(LatheVisualLayers.IsInserting, isInserting); } } } } } public enum LatheVisualLayers : byte { IsRunning, IsInserting }