using Content.Server.Fluids.EntitySystems; using Content.Server.Temperature.Systems; namespace Content.Server._CP14.Temperature; public sealed partial class CPMeltingSystem : EntitySystem { [Dependency] private readonly PuddleSystem _puddleSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTemperatureChange); } private void OnTemperatureChange(Entity ent, ref OnTemperatureChangeEvent args) { if (!(args.CurrentTemperature >= ent.Comp.MeltTemperature)) return; if (ent.Comp.MeltSolution != null) { _puddleSystem.TrySplashSpillAt(ent, Transform(ent).Coordinates, ent.Comp.MeltSolution, out var puddleUid); } QueueDel(ent); } }