using Content.Shared._CP14.MagicSpell.Spells;
using Content.Shared.Whitelist;
namespace Content.Server._CP14.MagicSpell;
///
/// Component that allows an meleeWeapon to apply effects to other entities on melee attacks.
///
[RegisterComponent]
public sealed partial class CP14SpellEffectOnHitComponent : Component
{
[DataField(required: true, serverOnly: true)]
public List Effects = new();
[DataField]
public EntityWhitelist? Whitelist;
[DataField]
public float Prob = 1f;
}