using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Server._CP14.Trading; /// /// Allows you to sell items by overloading the platform with energy /// [RegisterComponent] public sealed partial class CP14SellingPlatformComponent : Component { [DataField] public SoundSpecifier SellSound = new SoundPathSpecifier("/Audio/_CP14/Effects/cash.ogg") { Params = AudioParams.Default.WithVariation(0.1f), }; [DataField] public EntProtoId SellVisual = "CP14CashImpact"; }