using Content.Shared._CP14.MagicRitual.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MagicEssence; /// /// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it. /// [RegisterComponent, NetworkedComponent] [Access(typeof(CP14MagicEssenceSystem))] public sealed partial class CP14MagicEssenceContainerComponent : Component { [DataField] public Dictionary, int> Essences = new(); }