using Content.Shared._CP14.MagicRitual.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicEssence;
///
/// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(CP14MagicEssenceSystem))]
public sealed partial class CP14MagicEssenceContainerComponent : Component
{
[DataField]
public Dictionary, int> Essences = new();
}