Files
crystall-punk-14/Content.Client/_CP14/TravelingStoreShip/CP14PriceControl.xaml.cs
Ed d259191d3d Cargo system (#487)
* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00

47 lines
1.3 KiB
C#

using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client._CP14.TravelingStoreShip;
[GenerateTypedNameReferences]
public sealed partial class CP14PriceControl : Control
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private readonly SpriteSystem _sprite;
public CP14PriceControl(int price)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
var rsiPath = new ResPath("_CP14/Interface/Misc/coins.rsi");
var total = price;
var gp = total / 100;
total %= 100;
var sp = total / 10;
total %= 10;
var cp = total;
CopperView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "c"));
CopperText.Text = cp.ToString();
SilverView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "s"));
SilverText.Text = sp.ToString();
GoldView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "g"));
GoldText.Text = gp.ToString();
}
}