* Created wave shader * more to _CP14 folders * add to tree * fix * pipiipi * Provided shader uniform to component fields * Fixed wave shader shit * goodies --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Ed <edwardxperia2000@gmail.com>
16 lines
306 B
C#
16 lines
306 B
C#
namespace Content.Client._CP14.Wave;
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[RegisterComponent]
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[Access(typeof(CP14WaveShaderSystem))]
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public sealed partial class CP14WaveShaderComponent : Component
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{
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[DataField]
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public float Speed = 10f;
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[DataField]
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public float Dis = 10f;
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[DataField]
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public float Offset = 0f;
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}
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