Files
crystall-punk-14/Content.Client/_CP14/Wave/CP14WaveShaderComponent.cs
Tornado Tech e806655c9d Wave shader WIP (#288)
* Created wave shader

* more to _CP14 folders

* add to tree

* fix

* pipiipi

* Provided shader uniform to component fields

* Fixed wave shader shit

* goodies

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-07-23 11:27:09 +03:00

16 lines
306 B
C#

namespace Content.Client._CP14.Wave;
[RegisterComponent]
[Access(typeof(CP14WaveShaderSystem))]
public sealed partial class CP14WaveShaderComponent : Component
{
[DataField]
public float Speed = 10f;
[DataField]
public float Dis = 10f;
[DataField]
public float Offset = 0f;
}